/* A luminous reward core and round item bubbles, separate from enemy spawn portals. */
.item-reward-orbit {
  position: relative;
  isolation: isolate;
  min-height: 360px;
  width: min(760px, 100%);
  height: min(57vw, 470px);
  margin: auto;
  overflow: visible;
  background: radial-gradient(
    ellipse at center,
    #203b40 0,
    #111c30 52%,
    #080e1c 100%
  );
  border: 2px solid #9ed5cc66;
  border-radius: 20px;
  box-shadow:
    inset 0 0 42px #72d9ce0c,
    0 0 0 4px #070c17,
    0 0 36px #92d4c612;
}
.item-reward-orbit::after {
  content: "";
  position: absolute;
  left: 12%;
  right: 12%;
  top: 29%;
  bottom: 29%;
  border: 1px solid #b9e6da20;
  border-radius: 50%;
  transform: rotate(-12.6deg);
  pointer-events: none;
  z-index: 0;
}
.item-reward-orbit::before {
  content: "";
  position: absolute;
  inset: 0;
  z-index: -1;
  opacity: 0.55;
  background-image:
    radial-gradient(#d4c1ff 1px, transparent 1px),
    radial-gradient(#9879c3 1px, transparent 1px);
  background-size:
    73px 67px,
    101px 89px;
  background-position:
    17px 25px,
    49px 11px;
  image-rendering: pixelated;
  pointer-events: none;
}
.item-reward-core {
  position: absolute;
  left: 50%;
  top: 50%;
  width: 48%;
  transform: translate(-50%, -50%);
  pointer-events: none;
  z-index: 5;
  filter: drop-shadow(0 0 20px #ffe4a738);
}
.item-reward-core-canvas {
  display: block;
  width: 100%;
  height: auto;
  aspect-ratio: 112 / 88;
  image-rendering: pixelated;
  image-rendering: crisp-edges;
}
.item-reward-orb {
  position: absolute;
  left: 50%;
  top: 50%;
  width: 88px;
  height: 88px;
  display: grid;
  place-items: center;
  padding: 12px;
  border: 2px solid #d2f4e8aa;
  border-radius: 50%;
  background: radial-gradient(
    circle at 33% 25%,
    #9bd7d982 0,
    #376b8099 32%,
    #14293ddd 74%
  );
  color: inherit;
  cursor: pointer;
  will-change: transform;
  box-shadow:
    inset 2px 3px 8px #edfff644,
    inset -3px -5px 10px #091327aa,
    0 0 0 4px #a3dfd818,
    0 0 20px #97dfcf28;
}
.item-reward-orb .item-icon {
  z-index: 1;
  pointer-events: none;
  background: transparent;
  border: 0;
  box-shadow: none;
}
.item-reward-orb img,
.item-reward-flight img {
  image-rendering: pixelated;
  object-fit: contain;
  filter: drop-shadow(1px 3px #080e1b88);
}
.item-reward-orb-rim {
  position: absolute;
  inset: 5px;
  border: 1px solid #d4fff536;
  border-radius: 50%;
  pointer-events: none;
}
.item-reward-orb-rim::before {
  content: "";
  position: absolute;
  left: 12%;
  top: 9%;
  width: 21%;
  height: 9%;
  border-radius: 50%;
  background: #effffb99;
  transform: rotate(-34deg);
  box-shadow: 0 0 7px #effffb44;
}
.item-reward-orb:hover,
.item-reward-orb:focus-visible {
  border-color: #ffedb2;
  background: radial-gradient(
    circle at 33% 25%,
    #fff0c780 0,
    #637f7d99 35%,
    #253444ee 74%
  );
  box-shadow:
    inset 2px 3px 8px #ffffe655,
    inset -3px -5px 10px #142132aa,
    0 0 0 4px #ffe3a426,
    0 0 24px #ffdc7755;
  outline: 0;
}
.item-reward-orb:hover .item-reward-orb-rim,
.item-reward-orb:focus-visible .item-reward-orb-rim {
  border-color: #fff0c3aa;
}
.item-reward-orb:disabled {
  cursor: default;
  filter: none;
}
.item-reward-orb[data-selected="true"] {
  background: radial-gradient(
    circle at 33% 25%,
    #fff6cf,
    #9d885aaa 45%,
    #384b53
  );
  border-color: #fff5cf;
  box-shadow:
    inset 2px 3px 10px #fff9e888,
    0 0 0 5px #ffe2a455,
    0 0 32px #ffe6b977;
  animation: item-reward-picked 180ms steps(2, end) 3;
}
.item-reward-orb[data-selected="true"] .item-reward-orb-rim {
  border-color: #fff4c5;
}
.item-reward-sparks {
  position: absolute;
  left: 50%;
  top: 50%;
  z-index: 20;
  pointer-events: none;
}
.item-reward-sparks i {
  position: absolute;
  display: none;
  width: 5px;
  height: 5px;
  background: #ffe6a4;
  box-shadow: 2px 2px #fff4dc;
  image-rendering: pixelated;
}
.item-reward-orbit[data-selecting="true"] .item-reward-sparks i {
  display: block;
  animation: item-reward-spark 650ms steps(8, end) var(--spark-delay) both;
}
.item-reward-sparks i:nth-child(3n) {
  background: #c5a0ff;
}
.item-reward-sparks i:nth-child(4n) {
  width: 3px;
  height: 3px;
  background: #fff;
}
.item-reward-flight {
  position: fixed;
  z-index: 250;
  pointer-events: none;
  width: 64px;
  height: 64px;
  filter: drop-shadow(0 0 8px #ffe1b7);
}
.item-reward-status {
  position: absolute;
  width: 1px;
  height: 1px;
  margin: -1px;
  overflow: hidden;
  clip-path: inset(50%);
  white-space: nowrap;
}
@keyframes item-reward-picked {
  0%,
  100% {
    filter: brightness(1);
  }
  50% {
    filter: brightness(2);
  }
}
@keyframes item-reward-spark {
  0% {
    opacity: 1;
    transform: rotate(var(--spark-angle)) translateX(6px)
      rotate(calc(-1 * var(--spark-angle)));
  }
  100% {
    opacity: 0;
    transform: rotate(var(--spark-angle)) translateX(var(--spark-distance))
      rotate(calc(-1 * var(--spark-angle)));
  }
}
.item-reward-orbit[data-reduced="true"] .item-reward-orb[data-selected="true"] {
  animation: none;
  filter: brightness(1.5);
}
.item-reward-orbit[data-reduced="true"] .item-reward-sparks {
  display: none;
}
@media (max-width: 560px) {
  .item-reward-orbit {
    min-height: 310px;
    height: 76vw;
    border-width: 2px;
  }
  .item-reward-orb {
    width: 68px;
    height: 68px;
    padding: 8px;
  }
  .item-reward-orb .item-icon,
  .item-reward-orb img {
    width: 42px !important;
    height: 42px !important;
  }
  .item-reward-core {
    width: 57%;
  }
}
@media (prefers-reduced-motion: reduce) {
  .item-reward-orb {
    will-change: auto;
  }
  .item-reward-orb[data-selected="true"] {
    animation: none;
  }
  .item-reward-sparks {
    display: none;
  }
}

/* Remove the old five-card frame; the reward scene owns its border. A flight
   stays in the native dialog top layer and can reach the visible inventory. */
.game-dialog[data-view="intermission"]:has(.item-reward-orbit) {
  overflow: visible;
  border: 0;
  border-radius: 0;
  background: transparent;
  box-shadow: none;
}
.intermission-screen[data-item-choice="true"]:has(.item-reward-orbit) {
  padding: 12px;
  background: transparent;
  border: 0;
  box-shadow: none;
}
.intermission-screen[data-item-choice="true"]:has(.item-reward-orbit)
  .dialog-heading {
  margin: 0 0 14px;
  padding: 0;
  border: 0;
}
.intermission-screen[data-item-choice="true"]:has(.item-reward-orbit)
  .intermission-progress {
  height: 8px;
  border-width: 2px;
}
/* Center on the visible viewport even when the board overflows a narrow screen. */
.game-dialog[data-view="intermission"]:has(.item-reward-orbit) {
  position: fixed;
  inset: 50dvh auto auto 50vw;
  margin: 0;
  transform: translate(-50%, -50%);
  animation: none;
  max-height: calc(100dvh - 24px);
}

/* Nonmodal item offers leave the board and inventory interactive. */
.game-dialog[data-nonmodal="true"]:is(
  [data-view="intermission"],
  [data-view="pending-reward"]
)::backdrop {
  background: transparent;
  backdrop-filter: none;
}
.item-choice-collapse {
  margin-left: auto;
  flex: none;
}
.item-choice-reopen {
  position: fixed;
  right: 16px;
  bottom: 16px;
  z-index: 90;
}
.item-choice-reopen[hidden] {
  display: none;
}
.game-dialog[data-nonmodal="true"]:is(
  [data-view="intermission"],
  [data-view="pending-reward"]
) {
  z-index: 300;
}
